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Fight and Flight by Scott Meyer

Synopsis:
“Martin and his friends discovered that their world is computer generated and that by altering the code, they could alter reality. They traveled back in time to Medieval England to live as wizards. Almost everything they’ve done since then has, in one way or another, blown up in their faces.
So of course they decide to make dragons. It does not go well.
As the wizards struggle to control their creations and protect innocent citizens, they try new things (most of which they don’t enjoy), meet new people (most of who are angry at them), and fight epic battles (most of which they lose).
But their biggest challenge may be a young girl who knows that the wizards created the dragons and is determined to make them pay. On her side she has powerful allies, a magical artifact, and a faithful if not particularly helpful dog.
Fight and Flight is a rollicking tale of bravery, wonder, love, revenge, greed, discovery, deception, and animal husbandry.” -Audible
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Opening thoughts:
This is the fourth book from this series, and I feel like I know what to expect by now. I’ve enjoyed the series thus far so I was happy to pick up this installment and follow the next adventure of the wizards.
Key notes:
Chapter 1
- The group discussed creating a fake army for them to develop new offensive macros against to better prepare them for possible future threats
Chapter 2
- They had another battle with Jeff’s dragons and had a lot of critiques for him. Jeff explained how he had the hardest job but agreed to continue working on the problems
Chapter 3
Chapter 4
- Jeff’s new dragons fled instead of fought which made them harder to kill. Plus they teleport to safety when defeated so that Jeff could keep them as pets
Chapter 5
- Honor saw her sheep get magically stolen and then found a wizard who stole it. Then when she returned home, all of her sheep were back
Chapter 6
- The group started to try and stop the dragons on the loose and discovered Jeff was not in control of them
Chapter 7
- The townsfolk didn’t listen to the wizards’ advice on not trying to attack the dragons and they ended up hurting themselves. Most of the villagers sought shelter in Lead Church thinking it would keep them safe from the fire
Chapter 8
Chapter 9
- Brit and Gwen went back to Atlantis to tell Louisa the doctor that they needed her help treating the 26 injured townsfolk using their new program
Chapter 10
Chapter 11
- Three of the dragons showed up at Clooge and his gang’s hangout eating grass
Chapter 12
- They developed a goal portal weapon that would delete the dragons and had a safety they couldn’t test. They also mentioned that they wouldn’t banish Jeff just because of this mistake
Chapter 13
Chapter 14
Chapter 15
- Martin and Philip found a cave full of gold probably created by Jimmy, and it was now occupied by 4 dragons
Chapter 16
- Gwen and Brit rescued the men in kilts from the dragons
Chapter 17
- Roy and Jeff attempted to trap the dragons near London by luring them with apples
Chapter 18
- Gary had to lie to a child who befriended one of the dragons before they could take it away from her
Chapter 19
- Honor calmed one of the dragons with a scone, and Clooge asked her to help them train theirs
Chapter 20
- Louisa and Elder Brit dressed up like demons in order to do an outpatient survey with one of the villagers they treated
Chapter 21
- Martin and Philip tried to use a fake wolf to lure the dragons out of the cave
Chapter 22
- The Scotsmen said they would accompany Gwen and Brit because they would be disgraced for not coming along to slay the dragons as they swore to do
Chapter 23
Chapter 24
- Jeff and Roy decided to put on a show controlling the dragons in front of the people for good PR
Chapter 25
- Brit and Louisa told the bishop what they were doing so he could prepare for it when he went back
Chapter 26
Chapter 27
Chapter 28
- The bishop joined the charade in threatening the villagers to be good
Chapter 29
- Gary failed to have the dragon fall into his trap and ended up falling into it himself
Chapter 30
- Roy and Jeff were getting ripped off by the merchants
Chapter 31
Chapter 32
Chapter 33
- Martin convinced the villagers to get the gold in the vase from the dragons and it helped them catch the dragons
Chapter 34
- Gwen and Brit managed to wrangle their dragons with the Scotsmen
Chapter 35
- Martin and Philip helped Tyler and Gary with their dragons by finding the girl’s parents. They made her come home and leave the dragon behind
Chapter 36
- Everyone else came to help Roy and Jeff with their dragon and merchant problem in Camelot
Chapter 37
- Honor threatened Philip who thought he saved her, and told him publicly that she hates wizards because they think they’re better than everyone else
Chapter 38
- Philip and Elder Brit proposed and agreed they needed to lose the fight publicly and be humbled in front of everyone to save their image and reputation for meddling
Chapter 39
- The wizards came up with a ruse that made it seem like a demon was controlling them, and Honor helped break the curse
Chapter 40
Epilogue
- The wizards tried making amends with Clooge and his gang by helping them build a house and also made them metal dragons to attack the wizards as part of Wizard training. They also gave Honor a pouch that would be refilled with silver every month to help her and her brother, and she could call them for help at any time
Closing thoughts:
Another good installment of the Magic 2.0 series. I did enjoy how this story split the characters up into smaller groups so that each character had more time to shine and have more individual development. For example, in Book 3, the characters were split into two larger groups of four people, which didn’t allow for as much showcasing of each person. Not to mention Jeff being completely wiped out for most of the story.
Overall, a solid continuation of the story, and in my opinion slightly better than Book 3. I would recommend this to any readers who are already a fan of the series. However, if you haven’t read the first three, I’d recommend going back and reading them sequentially.
Nutshell:
In this fourth installment of Magic 2.0, the wizards end up creating their own dragon problem which they have to work together to solve.
Similar books:
- Off to Be the Wizard by Scott Meyer
- Spell or High Water by Scott Meyer
- An Unwelcome Quest by Scott Meyer
- Artemis by Andy Weir
- Dark Matter by Blake Crouch
- Lock In by John Scalzi
Rating:
3/5
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Thanks for introducing me to this series! I’ve enjoyed it so far and have listened to the first three. Looking forward to listening to this one some day also.
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Glad you liked it!!
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